The Adventures of Captain W

Title: The Adventures of Captain W
Software: Unreal Engine, Mixamo, Maya
Year created: 2020
Category: 3D Cartoon
Brief: Explore an emerging practice

For this project I focused on rigging and animation using the Unreal Engine. The inspiration for this work came from the need to use existing assets from my other projects and from the Unreal Marketplace, the challenge was to learn the new way of doing things using a different paradigm of creating. This involved using iPad as a virtual production tool, and having a workflow of importing Mixamo characters, retargeting to appropriate rigs, and animating the rigs. This project involved resource-intensive computing and so I had to be creative about how to manage the workflow.

Process Blog (Behance)